Graphics Interface 2015 Paper
Oliver Klehm, Timothy Kol, Hans-Peter Seidel, Elmar Eisemann – TU Delft,
“Stylized Scattering via Transfer Functions and Occluder Manipulation” – Volumetric light scattering is an effect that is used increasingly in feature movies as well as games. It enables rendering scenes more realistically and is often used as an artistic tool to achieve a certain mood in the scene or emphasize certain objects. Thus far, however, little research has focused on artistically influencing the air-light integral and scattering process, which are both very complex. (PDF)